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Channel: Ashton MacSaylor
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Review of "Redundant," by Alessandro Voila

Whoops! Forgot to put this up yesterday >.<  Scheduling them in advance might not be a bad idea.This will be the first of my reviews of the 2013 Windhammer entries. I wasn't able to get to it...

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Review of "Tipping Point" by Andy Moonowl

Today I'll be reviewing Tipping Point by Andy Moonowl. As discussed previously, this year I'm going to be going through my reviews in alphabetical order, by author's first name. And hopefully, the idea...

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Review of "Merchants of Spice Islands" by Chan Sing Goh

Merchants of the Spice Islands is an interesting gamebook, one which I would describe as a near miss. It starts out strong, with a very compelling premise and effective, thorough rules--if slightly on...

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Review of "The Experiment" by Kieran Coghlan

I've been following Kieran's work with interest for years now, and it's interesting seeing how it's changed over that time. I remember in... 2009 or something, speculating with my girlfriend at the...

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Review of "The Independence Job," by Marty Runyon

Alright guys, time for my next review. Sorry for the delays; I've got them all outlined, but I still need to type them up as I go along--a task which sometimes gets interrupted by life. But they'll...

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Review of "The Thing that Crawls," by Matthew R. Webber

Today I'll be reviewing (to the extent of my abilities) Matthew R. Webber's "The Thing that Crawls."I hate to say it, but this was one of the few entries that I did not give a complete play-through to,...

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Small Talk, the RPG

I'm going to interrupt my regularly scheduled programming to give a nod to this brilliant little game I found posted on http://norwegianstyle.wordpress.com/Enjoy :)SMALL TALK THE RPGPosted on June 15,...

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Review of "Gunlaw" by Nicholas Stillman

So, something I like to do once in a while is grab some friends, usually geeky types who I happen to be hanging out anyway, and read one of these aloud to them.I made the mistake of doing that with...

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Busy Days

Hello to anyone who's still watching. Just want to give a quick update: As we all know, grad school is a busy time, and over the last month and a half I've been working on the biggest project of the...

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A New Beginning

The last year has been a time of a lot of transitions for me, but I think at last I'm settling into a new pattern. I've gone through grad school, earned my credential as a teacher, and will be starting...

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It's Official: The Good, the Bad, and the Undead

Hooray! At long last the official announcement is made: http://fabledlands.blogspot.com/…/…/the-good-bad-undead.htmlSo, when I was a kid, I came across the choose your own adventure books like everyone...

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Snarkiness or Fear? How to Write a Compelling Main Character

Hello hello, long time no see. I've been doing a lot of writing lately, and I keep having these observations I'd like to share, so might as well dust off the old blog.Today's observation has to do with...

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Demo Story Available for "The Good, the Bad and the Undead"

The Kickstarter goes live in one week! Aaaaaauughg! To commemorate this occasion, I've put together a short demo story for your amusement and edification.In case you have managed to get this far...

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Artist Profile: Callie MacDonell

As we enter the third full day of the "The Good, the Bad and the Undead" Kickstarter at 85% funded, with less than $600 left to go, I think it's safe to say that a Western Action Horror featuring...

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Hate and Fear in Fiction - What makes a compelling villain?

I've been bouncing some crazy ideas around about fiction and how we use it to process our darker emotions. First, a question for you...What is the nature of evil?I feel like most people would probably...

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The Winding Road... leads to Bodie?

Today is the last day of the Kickstarter campaign for "The Good, the Bad, and the Undead," and it has been a long and rewarding road.Coming up next, I find myself looking forward to the last stages of...

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Interactivity in Narrative Pt. 1

A constant presence in the back of my mind somewhere is the question, "what makes good interactive fiction?" I mean, this is the angle I've chosen to pursue, and there's really a lot to untie in that...

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Interactivity in Narrative Pt. 2

I've written a lot about interactivity in narrative, but I feel that I have a slightly different perspective on it now that I'm deeper into actually professionally writing interactive narratives. Last...

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Sometimes I have overactive dreams

Night before last, I dreamed that I was a fighter in an army in this fantasy world. Our kingdom was under attack by a massive army of undead. At first, we went into the battle optimistic, certain that...

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A Proposal at the Edge of the World

For months I planned and waited, until the moment came for the two of us to get in a rental car and drive east, toward a city in the desert and family. We stopped first to spend the longest night of...

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Lost Cavern has returned!

Fantastic news, everyone! About four years ago, my computer was stolen, causing me to lose hundreds of hours of work, and prompting me to switch to cloud storage permanently. I JUST NOW discovered that...

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Character Transformations and Vicissitudes

A good story is all about change. Without change, nothing happens, there's no excitement, no tension, no action. The whole structure of storytelling is to open with tension inherent in the situation--a...

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I took that DnD character Quiz

I Am A: Neutral Good Human Wizard (5th Level) Ability Scores:Strength-13Dexterity-14Constitution-13Intelligence-15Wisdom-18Charisma-16 Alignment:Neutral Good A neutral good character does the best that...

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Dust Off the Old Blog for a New Endeavor

It's time. Time to come back. A lot has happened since I last updated anything here. Back in the day, this was all about gamebooks and interactive fiction. While I'm proud of everything I accomplished...

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10 Reasons the Street Fighter RPG is Amazing! (and 3 Ways it’s Not So Great)

Night before last, I had the pleasure of revisiting one of my favorite obscure corners of RPG history: the 90s Street Fighter RPG. Yes, you heard that right—a tabletop roleplaying game of Street...

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